GetDotted Domains

Retro Game Cheats For
"Everquest online adventures"
(PlayStation 2)

Retro Game Cheats for Everquest online adventures (PlayStation 2)
Effect: Easy Experience
When:
During the game
How:
This trick requires the help of a higher level player. Your friend will need to be at least 10 levels higher that you. The amount of levels higher varies, depending on the enemy. Make sure you are not in a group, or you will not get any experience. Have your friend attack an enemy that is green to him, but red to you. He must only hit it once. Taunt is a good ability for this, because it does no damage, but gets the enemy's attention. While the enemy attacks your friend, you can attack the enemy, and it will not attack back (because your friend is the higher level opponent). The enemies life will slowly go down. It will eventually die and you will get a lot of experience because you killed it.
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Effect: Defeating Wasps
When:
During the game
How:
To kill a wasp with out getting hit, run on a rock and hit the wasp. When you are on the rock, they cannot hit you.
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Effect: Saved by the guard
When:
During the game
How:
Use this trick to escape from an opponent. Note: You must be near a guard and have a positive faction with that city If you are being chased by an opponent, go near the guard (preferably behind him or her). Your opponent will be attacked by the guard. Note: If you are being chased by another NPC, the guard will attack you, and not the NPC. When the guard kills an opponent, you do not get experience.
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Effect: Lose NPCs in pursuit
When:
During the game
How:
If you have enough distance from any enemy or guard that is chasing you, you can lose them by running along the invisible boundary wall near the tops of mountain ranges. Run to as high up as you can on a mountain, then turn and run left or right along the invisible wall that prevents you from climbing any higher. NPCs have trouble running along this wall and this will slow them down. If you are far enough away from them (bow/crossbow range is acceptable), they will never catch up. After about a minute of running along this wall, your enemy will disappear and warp back to where they are bound.
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