Fire Breath (Bariivaruha)
In Chapter 3, 4, and 5 at Thunder Plains, Calm Lands, and Mount Gagazet.
Seed Cannon
Leucophylla: In Chapter 3 and 5 at Besaid, Calm Lands, Mt.Gagazet and Bevelle Tower Floors 24-26
Cephalotus: In Chapter 3 and 5 at Besaid, Mi'hen and Bevelle Tower Floors 30-32.
Stone Breath
Tomb: In Chapter 3 and 5 at Djose, Calm Lands and Bevelle Tower Floors 27-29.
Tomb: In Chapter 5 at Farplane and Bevelle Palace Floors 61-64.
Monolith: In Chapter 5 at Besaid, Kilika, Mushroom Rock, Djose and Farplane.
Epitaph: In Chapter 5 at Fiend Colony and Bevelle Palace Flooors 75-79.
Absorb
Protochimera: In Chapter 1, 2, 3, and 5 at Kilika, Bikanel and Mt.Gagazet.
Haizhe: In Chapter 1,2 and 5 at Macalania and Bevelle Tower Floors 16-19.
Baralai: In Chapter 2.
Flan Azabache: In Chapter 5 at Ruins Depths and Bevelle Tower Floors 65-69.
Jahi: In Chapter 5 at Farplane and Bevelle Palace Floors 75-79.
Cindy: In Chapter 5 at Farplane (Boss)
Vegnagun: End of Chapter 5.
White Wind
Big Bully Cap: In Chapter 5 at Bikanel and Bevelle Tower Floors 50-59.
Coeurl: In Chapter 1, 2, and 5 at Besaid, Calm Lands and Bevelle Tower Flors 7-9.
Queen Coeurl: In Chapter 2, 3, and 5 at Besaid, Kilika, Mihen, Guadosalam and Calm Lands.
Mycotoxin: In Chapter 3 and 5 at Mihen, Mt.Gagazet and Zanarkand.
Ms. Goon: In Chapter 1 at Zanarkand.
Bad Breath
Malboro: In Chapter 3, 4, and 5 at Besaid, Thunder Plains and Bevelle Tower Floors 24-26.
Great Malboro: In Chapter 5 at Farplane and Bevelle Tower Floors 70-74.
Mighty Guard
Haizhe: Chapter 1, 2, and 5 at Macalania and Bevelle Tower Floors 16-19.
Garik: Chapter 3 at Mt.Gagazet (Boss)
Supernova
Ultima Weapon: Chapter 5 at Ruin Depths and Bevelle Palace Floors 47-49.
Paragon: Chapter 5 at Bevelle Bottom Floor.
Cry In The Night
Mega Tonberry: Chapter 5 at Bevelle Palace Floor 41.
Drill Shot
Baralai: Chapter 5 at Mushrom Rock (Den of Woe)
Mortar
Gippal: Chapter 5 at Den of Woe.
Annihilator
Experiment: Chapter 5 at Djise Temple.
Heaven's Cataract
Kukulcan : Chapter 2 and 5 at Bevelle and Bevelle Tower Floors 16-19.
Gucumatz: Chapter 3 and 5 at Mushroom Rock, Thunder Plains, Bikanel and Zanarkand.
Chac: Chapter 5 at Bevelle Tower Floors 80-84.
1000 Needles
Cactuar: Chapter 5 in Cactuar Cave.
Storm Cannon
Ironside: Chapter 3, 4, and 5 at Kilika, Thunder Plains and Zanarkand.
Blaster
Coeurl and Queen Coeurl: See White Wind
A = E
B = P
C = S
D = T
E = I
F = W
G = K
H = N
I = U
J = V
K = J
L = C
M = L
N = R
O = Y
P = B
Q = W
R = H
S = M
T = D
U = O
V = F
W = X
X = Q
Y = A
Z = G
When fighting the Aeons such as Shiva or Ifrit, use the Garment Grid Tetra Master. It makes it a lot easier if you are attacking with the four elements.
Defeating Anima
When facing Anima in chapter 5, all he does is attack and Pain. If you cannot defeat him by healing and hacking, level up and try again.
Defeating Black Elemental
Note: This is the Boss on the 40th floor of the Cloister Of Trials. Enter the fight with all three of your characters as Gunners that have mastered the Table Turner ability. Before the battle, equip all of your characters with an accessory that protects against Berserk. As soon as the battle starts, have all three use Table Turner. This should do massive amounts of damage to the Boss, since his defense is 255 with some luck you can kill him before he gets a chance to cast Ultima.
Defeating Chac
Note: This is the Boss on the 80th floor of the Cloister Of Trials. Chac is a unique Boss, since it has the ability to Stone your characters even if they are equipped with accessories that nullify Stone. Also, there is a good chance that he will Oversoul at the start of the battle. First, make sure that you have one character as a Gunner with the Trigger Happy level 3 ability learned. Make sure your Gunner is also equipped with the Cat Nip accessory and is using the Highroad Winds Garment Grid. This will let your Gunner attack as soon as the battle starts. After this is done, lower your gunner's HP until it is in the yellow range. Try using the central lift, kill your Gunner, then bringing them back to life after you have killed the enemies. It is important that you do not save your game, as this will completely heal your gunner. As soon as the fight, starts have your Gunner use Trigger Happy level 3. This will cause 9,999 damage to the Boss on each hit made with Trigger Happy. While your Gunner is using Trigger Happy, have your other two characters use Softs and Phoenix Downs on anyone that needs it. Remember to give your Gunner first priority for healing. After hitting Chac with Trigger Happy three to five times, he should be defeated.
Defeating Concherer
Note: This is the Boss on the 60th floor of the Cloister Of Trials. Before entering this fight, there are a number of things you must do. First, make sure that you have one character as a Gunner with Trigger Happy level 3 ability learned and equip them with the Cat Nip accessory. After this is done, you need to lower your Gunner's HP until it enters the yellow range. Try using the central lift and killing your Gunner off, then bring them back to life after killing the enemies. With these steps done, you are now ready to take on Concherer. It is very important that you do not save your game. Doing so will completely heal your Gunner. As soon as the fight starts, have your Gunner use Trigger Happy level 3. This will cause 9,999 damage to the Boss for every hit you make with Trigger Happy. While your Gunner is using Trigger Happy, have your other two characters use Phoenix Downs to bring back any downed allies. If there are none, then they should be using a Phoenix Down on your Gunner even if they are still alive. It should take your gunner two to three turns to take down this deadly Boss.
Defeating the Magus Sisters
When facing the Magus Sisters in chapter 5, focus all your attacks at the little one first, because she has the lowest HP. If you kill her first, then they will not be able to perform their Overdrive. Next, go after the tall one since she has a strong attack. Do not forget to cast Shell and protect on yourself. Just keep hitting them until they die.
To defeat them easily, level up and have a high HP. Then, focus your attacks on the fatter sister so they cannot use Delta Attack. As long as she is alive, they can use that attack. Then, attack the taller one. Heal if necessary. Finally, attack the smaller one. It may be difficult, but it is effective.
There are two ways to go about this. First, it is recommended that you defeat Cindy first. This will take away their chance of healing and Not-So-Mighty Guard. She has a lot of health, so this will not be easy. Start the battle with a White Mage and two strong attackers. Be sure you have about ten X-Potions and a few Mega Phoenix. Try using a Samurai with Fireworks and Fingersnap. Fireworks is extremely strong and is capable of over 900 damage to each character. At first, have both of your attackers take down Cindy quickly. Have your White Mage cast Protect first, then Shell, or use accessories that nullify elemental damage; Mindy can cast those very quickly. Chances are they will execute at least one Delta Attack. After this, have your attackers use an X-Potion and have your White Mage cast Curaga. It is likely that Mindy will use magic before you can heal, but if she uses Passado, it will do no damage all fourteen times. Use Dispel and Fingersnap on the other two after Cindy is dead. Then, focus on Sandy, then Mindy. If you use a Samurai, the Nonpearil skill will guarantee a hit every time. Keeping your party healed is crucial to this battle. Have your White Mage cast either Cura or Cure throughout the entire battle. Prayer will be too weak and if you leave them un-Shelled, Mindy's magic and Passado will to tremendous damage. Sandy's Razzia will also leave you in trouble, but Shell will decrease the damage about half, and Protect will also cut Passado's damage considerably. Using Haste or Chocobo Feathers will also be beneficial, as you can score more hits on Cindy or whatever sister you choose to eliminate first.
Defeating Shiva
At the beginning of Chapter 5, talk to Rikku's brother. He will ask you five things. Choose the first option twice and you will go to a hole inside Shiva's temple. Keep going down and you will find Shiva. She is quite weak, but there is one thing she can do. She will use Heavenly Strike on you. When that happens, your character will be frozen and will not be able to move for about four turns. Try to level up a lot and use Haste because she is very fast. Have someone cast Shell and Protect so that the damage will be reduced. When that is done, keep hacking at her until she dies.
Defeating Shuyin
When you fight Shuyin, attack with all the party members as a Gunner. Use the level 3 Trigger Happy every round and use a Hi Potion when needed. If your Trigger Happy does 150 to 200 damage, you should defeat him in less than five rounds.
Defeating Vegnagun
Have all of your characters above level 45. Have two of your characters equip the Dark Knight Dress Sphere and the other with the Alchemist. Equip the Dark Knights with any accessories that boosts their health up to 9000. Equip the Alchemist with the anything that raises her defense. Defeating Vegnagun is easy. Use the Dark Knight's Darkness attack every round and have the Alchemist use her stock of Mega Potions or Mix Potion with a Hi Potion every round. Repeat this until you defeat Vegnagun.
Zanarkand
Prelude
Tidus' Theme
Run!!
Creep
Battle Theme
Enemy Attack
Game Over
Out of the frying pan
Victory Fanfare
Leap in the Dark
Underwater Ruins
The Blitzers
Wandering
Besaid
Spira Unplugged
Phantoms
The Trials
The Summoning
Braska's Daughter
Yuna's Theme
Good Night
Decision on the Dock
Movement in Green
A Fleeting Dream
Calm Before the Storm
Face Off
Grand Maester Mika
Luca
The Splendid Performance
Auron's Theme
Blitz Off!
Mi'ihen Highroad
Chocobo Jam
The Travel Agency
Seymour's Theme
Moment of Truth
Djose Temple
Ridess The Shoopuf?
Rikku's Theme
Oui Are Al Bhed
Guadosalam
Thunder Plains
Jecht's Theme
The Burning Sands
The Wedding
Assault
Tragedy
Believe
Servants of the Mountain
Macalania Woods
Via Purifico
Bravely Forward
The Unsent Laugh
Seymour's Ambition
Illusion
Yuna's Decision
Nostalgia
Peril
Launch
Challenge
Beyond The Darkness
The Void
The Truth Revealed
Pursuit
Gloom
Patricide
The Temple Players
Hum of the Fayth (special)
Lulu's Theme (special)
Wakka's Theme (special)