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The Thing
Cheats for Xbox
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Effect: |
Persuade a person
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When:
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During the game |
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How:
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When someone's trust
is in the orange and
they will not do
anything for you,
enter first person
mode and aim the gun
at their head for
three seconds. They
will now do things
for you without good
trust.
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Submitted By:
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Samsy |
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Effect: |
Get a doctor to
follow you into a
fight with the
Thing
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When:
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During the game |
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How:
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Use the following
trick to get a
doctor in the same
room with you during
your battle with the
second giant Thing.
Walk to the large
garage door. Get the
doctor close to the
door as well. Then,
tell him to not
follow you anymore.
Push him as close to
the door as
possible; and close
enough to you that
when you flip the
switch to open the
door he will not
move. Before you
flip the switch,
tell him to follow
you again. Flip the
switch and when you
are shown in the
locked room with the
second giant Thing,
he should be beside
you. Use him to heal
you during the fight
with the Thing.
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Submitted By:
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Samsy |
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Effect: |
Get Whitley to
follow you
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When:
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During the game |
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How:
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The following trick
requires Stun
Grenades (found in
the back of the room
with Boss 3), Blood
Test Kit (found in
the same room), and
the Grenade Launcher
(in the save room
down the hall from
Boss 3). Starting
after third Boss
fight (hanging
tentacle monster),
backtrack your way
out of the weapons
lab, back up the air
vent, and to the
"mine"
elevator. As soon as
you reach the
surface, strafe
left, and equip both
the Grenade Launcher
and Stun Grenades.
If you step forward
at all, it triggers
an intermission
sequence you have to
die and start the
level over. Enter
first person mode
and aim up the
corridor, parallel
with the bottom of
the last metal wall
panel. Launch a
grenade and quickly
walk forward. The
intermission
sequence will
trigger, but Whitley
will stand still
instead of running
off. Now, quickly
run ahead of him
(preferably block
his path to slow him
down) and use the
Blood Test Kit. He
now trusts you
enough to follow
orders. Order him to
follow you
(otherwise he walks
around the corner
triggering guards to
attack) and give him
a weapon. You have
now backup. He only
lasts a brief amount
of time, and will
disappear roughly
halfway up the snow
corridor, which
appears scripted.
However, every bit
of backup firepower
helps in that spot.
In the last level
where you have to
find Whitley as an
objective, as you
stand in the
elevator strafe left
and launch a grenade
just outside the
opening. If done
correctly, you can
bring Whitley with
you to help kill all
the troopers. Note:
You have to give him
some weaponry.
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Submitted By:
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Samsy |
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Effect: |
Two medics
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When:
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During the game |
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How:
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In the level where
you must find
Faraday, do not hit
the switches until
you have met the
medic downstairs.
Bring him up to the
top of the ramps and
tell him to stay.
Hit the switches and
go to find Faraday.
Leave, and on your
way out, the medic
will not have
turned. You will get
two medics for the
remainder of the
level.
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Submitted By:
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Samsy |
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Effect: |
Keep Williams
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When:
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During the game |
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How:
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On the level where
you must gain access
to the weather
station, go to the
side of the building
to your right. Throw
a grenade under the
vent and the door
will be blown off,
allowing access. If
you had gone in
regularly, Williams
would have turned
into a Thing. Using
this trick will save
many medikits for
the levels ahead
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Submitted By:
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Samsy |
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Effect: |
Skip first Boss
battle
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When:
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During the game |
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How:
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When you encounter
the first Thing
Boss, hold Up/Left
to run diagonally
and you should run
under it before it
can hit you. This
will also aim you
directly at the
junction box.
Immediately start
fixing it. As soon
as it is almost
fixed, hold Right to
run through the
door. Since he will
still keep fixing it
as long as you do
not release the
button, with luck it
will be fixed before
the Boss attacks for
the third time. At
the intermission
sequence you tend to
take off in a random
direction, so this
may take a few
attempts -- save
immediately before
trying this. If
successfully
completed, you will
lose only about half
a bar of health and
no ammunition,
making the next area
much easier.
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Submitted By:
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Samsy |
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Effect: |
Defeating the second
big Thing
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When:
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During the game |
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How:
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Go into to his
garage. Fix the
electrical panel
that operates the
hoist. Step back
towards the middle
of the big door.
There is an opening
between two of the
crates. Using your
grenade launcher in
first person
targeting, send in a
grenade. If the
Thing turns its head
toward you, then you
have him targeted.
Continue sending in
grenades until he
begins to burn. You
can send in a few
more if desired for
extra fun. Run into
the Thing's room and
on the far wall from
the big door is a
switch. Throw the
switch and watch as
the Thing dies. You
will probably take
one hit from him.
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Submitted By:
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Samsy |
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Effect: |
Defeating the third
Boss
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When:
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During the game |
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How:
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Run around the Boss
in a circle while
shooting it with the
machine gun. When it
is low on health,
use the flame
thrower to finish it
off. If done
correctly, you can
kill it without
being hit. After you
kill the Boss, the
Thing in the glass
in the room will
break out, and the
door will be opened
with a few guards.
This Boss has a
sweet spot. If you
get directly under
it, it will not
attack. When you get
under it, blast away
until its health is
in the red, then
burn it.
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Submitted By:
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Samsy |
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Effect: |
Road tunnel
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When:
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During the game |
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How:
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In the level where
you first enter the
road tunnel, go
right to the truck.
Blow up the barrel
to kill all the
little things. You
can now either have
an engineer fix the
lights or not.
Follow the left wall
back to the door you
came in and stop
near it. There is a
Walker locked up in
some boxes. Throw a
grenade to blow up
the box and let the
Walker out. Run back
to the truck, or
better yet, stand
there and watch (if
the lights are on).
The guards not only
get slaughtered, but
really wear the
Walker down. After
he kills the guards,
get him to walk
around to you (not
leaving the general
area) then blow up
the barrel. If you
done correctly, you
will kill the walker
with ease.
Otherwise, torch
him.
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Submitted By:
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Samsy |
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Effect: |
Keeping your team
together
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When:
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During the game |
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How:
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Listen to your team.
They will tell you
how they feel. If
you hear someone say
something similar to
"We're gonna
die", check the
team menu and see
how he is doing. If
there is an X across
his face while he is
shaking
uncontrollably,
bring out the Tazer
and shock him. Wait
for him to calm
down, move out of
the area, and give
him back his gun. He
might be bitter, but
after you kill a few
more things he will
be fine. Otherwise,
he might start
shooting you and
your team, ending
with himself in the
head. |
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Submitted By:
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Samsy |
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Effect: |
Being watchful
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When:
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During the game |
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How:
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Pay very close
attention to your
team. If you see
someone doing odd
things, such as not
shooting at enemies
when they appear, or
moving rather far
away from you when
your walking, be on
alert as this could
be a sign of
infection. However,
do not waste a Blood
Test Kit on him to
see if you are
correct. Just be on
alert because they
could mutate at any
second. This also
goes for you as well
-- if your team sees
you doing the same
things, they will
question your trust
and may attack you.
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Submitted By:
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Samsy |
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Effect: |
Shutting doors
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When:
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During the game |
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How:
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Always shut the door
of the room you walk
into, if you have
the chance. For
example, on the
level where you have
to kill all the
walkers, a walker
will enter from the
front door if you do
not shut it.
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Submitted By:
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Samsy |
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Effect: |
Unlimited flares
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When:
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During the game |
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How:
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Highlight
"Flare",
enable it, but do
not throw it down.
When it is low,
press Left or Right
and highlight
another object.
Then, highlight
"Flare"
again. It will have
restarted and you
will not lose
another one.
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Submitted By:
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Samsy |
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Effect: |
Blood Test Kits
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When:
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During the game |
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How:
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Save Blood Test Kits
for showing your
team that you are
not infected to gain
trust. Using them on
a team member is
useless because they
get infected
randomly, and
usually break out
within a minute of
infection.
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Submitted By:
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Samsy |
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Effect: |
Medi-Packs
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When:
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During the game |
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How:
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Always try to keep
medics alive because
medical packs can be
few and far between.
If you want your
medic to heal a
member of the team,
tell your team to
stay, then push your
medic into the
wounded team member.
If he is hurt
enough, the medic
will heal him.
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Submitted By:
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Samsy |
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Effect: |
Saving ammunition
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When:
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During the game |
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How:
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Try not to give all
your team members
the same weapon
because your ammo
will go quickly. A
good combination is
you with a Shotgun
or Machine gun, your
second man with the
one you are not
using, then a
Pistol. The rest
depends on your
ammunition supply.
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Submitted By:
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Samsy |
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Effect: |
Watch a longer,
uncut version of the
TV trailer for
"The
Thing" For
Xbox. |
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When:
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Main Menu |
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How:
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Wait about a minute. |
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Submitted By:
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Morius |
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Effect: |
Bypass second Boss
Thing |
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When:
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During the game |
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How:
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Don't bother opening
the garage door to
the Boss Thing,
instead get your men
to go to the other
garage door, then
lobb a grenade at
them they will run
to the garage door
and it will open,
run inside and
repair the power
supply watch the cut
scene and then get
the hell out of
there. Run towards
the tunnel and jump
into the elevator on
your left. |
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Submitted By:
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Lesssly |
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