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Perfect Dark Zero
Cheats for Xbox 360
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Effect: |
Dark Agent Mode |
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When:
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During the game |
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How:
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Successfully
complete the game on
Perfect Agent mode
to unlock Dark Agent
mode. |
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Submitted By:
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Forest Fan |
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Effect: |
Defeating the final
Boss in Mission 13 |
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When:
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During the game |
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How:
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When the final Boss
jumps to the
platform you are
standing on, he will
lunge at you with
his sword. Right
before he swings it,
dive out of the way.
If done correctly,
he will trip and
fall. Quickly grab
his sword from the
ground next to him
before he gets up
and start attacking
him with it. Note:
The sword can be
used to hit three
consecutive times by
quickly pressing
RT(3). If he manages
to get away, he will
summon his sword
back to him. After
this happens, just
wait for him to jump
back onto your
platform and repeat
the process. |
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Submitted By:
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Forest Fan |
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Effect: |
Dodging the final
Boss' moves in
Mission 13 |
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When:
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During the game |
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How:
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When the final Boss
shoots plasma balls
at you, just move
out of the way. When
he teleports onto
your platform and
starts running at
you with the sword,
just dive roll out
of the way
immediately before
he swings the sword.
This will save you
from taking a lot of
damage. |
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Submitted By:
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Forest Fan |
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Effect: |
Easy Weapons |
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When:
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During the game |
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How:
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When one player has
gotten a weapon that
another desires, go
to Club: Stakeout on
Agent mode. Drop
that player's weapon
to a second player.
Have any one of
those players
continue through the
level normally. If
done correctly, the
new player can have
the weapons in less
than three minutes.
The faster way
through the level is
to run in the club
after the first
objective is
complete unarmed,
and rush to the very
top to Jack Dark. |
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Submitted By:
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Forest Fan |
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Effect: |
Secret passage in
Mission 7 |
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When:
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During the game |
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How:
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Before Mission 7,
select the
demolition kit from
the weapons menu.
During the mission,
after you kill the
two brothers go
across the bridge
towards the rocket.
When you get to the
rocket, go left and
down that road. When
you get to the end
of the road, there
should be two doors
(one on the left and
another on the
right). If you try
to open them, they
will say
"secured".
If you go on to a
ramp that is on the
right side of the
left door, there
will be a crack in
the wall. Use the
demolition kit to
blow up the crack to
get into the door. |
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Submitted By:
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Forest Fan |
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Effect: |
See through wall in
Desert |
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When:
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During the game |
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How:
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In the Desert
Multiplayer map,
there is an area
where you can take
cover and see
through the wall. In
order to do this,
you must have Bases
2 and 4 open. Go
into the cave temple
base, then go
through the hall,
and up the sand
hill, not the
stairs. Go in the
little courtyard
from either entrance
then turn left.
There should be a
bowl near the wall.
Stand as close to
the wall and as far
in as you can into
the wedge created.
While standing, go
into cover. If done
correctly, you
should be able to
see through the
wall. This is most
effective during the
Infection game type
with the Plasma
Rifle. Hide there
and whenever you see
a skeleton, use the
secondary function
(invisibility). They
will usually walk
out because it is
very difficult to
see you. |
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Submitted By:
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Forest Fan |
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Effect: |
Weapon Locations |
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When:
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During the game |
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How:
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The following is a
list by level of all
the weapons and
where to find them.
Note: The first and
last level do not
count for getting
weapons. To get a
weapon to keep for
later use, keep it
in your inventory at
the end of the
level. This is also
useful with the
"Easy
Weapons" trick.
These weapons were
all acquired on
Agent mode.
Datacore: Demolition
P9P (Pistol): You
start with this gun.
Nightclub: Stakeout
DEF-12 Shotgun
(Close Combat): Find
on the enforcer in
the beginning (after
you scan him).
Falcon (Pistol):
Found on almost any
guards, such as the
first two.
Frag Grenade
(Thrown): Hidden
behind a vent in the
basement. The stairs
leading down are
located in the back
right corner of the
nightclub from the
front door. After
you have gone down
the stairs there
should be two vent
coverings. Break
them and get the
grenade.
UGL Liberator (SMG):
Found on the guard
on the third floor.
He should have two
of them.
Subway: Retrieval
CMP-150 (SMG): Found
on some guards.
DW-P5 (SMG): Found
in the only open
storage crate after
you have gone
through the parking
garage.
Rooftops: Escape
Jackal (Heavy):
Found on the sniper
if you did not shoot
it off the building.
The easiest way is
to put away any
weapon you have (Up)
and use disarm (RB).
M60 (Heavy): Found
once you get to the
fire doors. Go past
the fire doors and
lock pick the door.
It should be
standing atop an
artillery box next
to the guard.
Mansion:
Infiltration
Magsec 4 (Pistol):
Found on all guards
at the beginning of
the level.
Viblade (Close
Combat): Found once
you get in the
mansion. It is
standing on a
pedestal in the
middle of the laser
maze.
Laboratory: Rescue
KSI-74 (Assault):
Found on almost all
blue guards.
Magnum (Pistol):
Found on the yellow
suited guards that
come once the alarm
is triggered.
River: Extraction
Rocket Launcher
(Heavy): It is
recommended to get
this weapon when in
Co-Op mode, as it is
quite difficult to
get. Once you get
outside, open the
gate and kill the
guards. On the
hovercraft that you
take, press Y when
by the gunner to
switch for another
heavy weapon (M60
and Plasma Rifle
only).
Trinity:
Infiltration
Combat Shield (Close
Combat): Found on
one of the guards
after you picked up
Dr. Carrol. There
are two guards once
you find the round
walkway the leads to
the lower level.
Hawk Boomerang
(Thrown): Found in
one of the boxes in
the beginning of the
level. This is
easier to get after
you have picked up
the X-Ray goggles in
the weapon cases to
the left once you
start.
Trinity: Escape
Psychosis Gun
(Pistol): Found on
most scientists
throughout the
level.
Jungle: Storm
RCP-90 (SMG): You
can find this either
on the assaulting
guards or atop of
boxes by the left
wall. Try using this
on that level every
time you play.
Secondary (RB) makes
an outline of red
around your enemy,
with the lost of
some accuracy.
Temple: Surveillance
Frag Grenade
(Thrown): Found on
some of the guards.
This may be
difficult to find.
Laptop Gun
(Assault): Found on
one of the two
guards after you
have gone down two
levels. If one of
the guards plants
one, reprogram and
pickup. It should
say reprogram once
you get close to it.
Multimine (Thrown):
Found on the guard
that is either on
the water bridge, or
around the corner
after it.
Plasma Rifle
(Heavy): Found at
very end of level on
any of the Phantoms.
Outpost: Rescue
FAC-16 (Assault):
Found in one of the
weapon cases after
you rescue Jonathan.
Flash Bang (Thrown):
Found on one of the
guards in the room
before you go
through the double
keypadded door.
Bridge: Assault
Shockwave (Heavy):
Found on the fallen
Carrington sniper
once you go to aide
Jonathan's team.
Super Dragon
(Assault): You may
have found this gun
before. Found on
some of the guards
on the bridge. |
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Submitted By:
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Forest Fan |
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Effect: |
X-ray goggles and
Hawk in Mission 7 |
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When:
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During the game |
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How:
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At the beginning of
Mission 7, before or
after you kill the
two brothers, there
are four lockers on
the right wall of
the side of the
bridge that you
start at. If you are
looking directly
across the bridge
and turn 90 degrees,
you will see four
lockers on the wall.
In one of them is a
pair of X-ray
goggles. If you look
around in the wooden
crates on the side
that you started on,
there should be a
new weapon called
the Hawk. It is a
disk that you can
throw and slice
people with. |
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Submitted By:
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Forest Fan |
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Effect: |
X-ray goggles in
Mission 10 |
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When:
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During the game |
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How:
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Get to the second
level of the stage.
Once you enter the
corridor that has
the two traps,
instead of
continuing past the
traps, turn around
and enter the door
behind you. Inside
there should be two
guards. On a crate
near one of the
guards will be the
X-ray goggles. |
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Submitted By:
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Forest Fan |
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Effect: |
HAWK Shield On
Vehicle |
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When:
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During the game |
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How:
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Jo must have the
Hawk weapon unlocked
for those vehicle
stages. Include it
in her kit and head
for the vehicle.
Stand next to the
vehicle and throw
the HAWK weapon as
far out as possible.
Before it returns,
board the vehicle
and when the HAWK
returns to Jo's
atavism, pressing RB
will activate the
ballistic shield
while Jo is riding. |
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Submitted By:
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Forest Fan |
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Effect: |
All ten of these
will give you 200
gamescore points in
all. 1 Co-op Mission
On Dark Agent |
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When:
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Multiplayer mode |
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How:
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Complete 1 Co-Op
misson on Dark Agent
Difficulty |
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Submitted By:
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Ninja_Reborn |
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Effect: |
1 Complete 1 Solo
misson on Dark Agent
Difficulty |
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When:
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Single player mode |
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How:
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Solo Mission On Dark
Agent |
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Submitted By:
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Ninja_Reborn |
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Effect: |
10 Explosive Kills |
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When:
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Multiplayer mode |
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How:
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Get 10 kills using
explosive in any
Multiplayer modes |
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Submitted By:
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Ninja_Reborn |
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Effect: |
10 Flags Captured |
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When:
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Flag mode |
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How:
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Capture 10 Flags in
Capture The Flag
mode |
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Submitted By:
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Ninja_Reborn |
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Effect: |
10 Headshot Kills |
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When:
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Multiplayer mode |
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How:
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Get 10 Headshots
kills in any
Multiplayer mode |
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Submitted By:
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Ninja_Reborn |
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Effect: |
10 Kills in
Killcount |
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When:
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Killcount mode |
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How:
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Get 10 kills in
Killcount mode |
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Submitted By:
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Ninja_Reborn |
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Effect: |
10 Kills in Team
Killcount |
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When:
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Killcount mode |
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How:
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Get 10 kills in Team
Killcount mode |
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Submitted By:
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Ninja_Reborn |
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Effect: |
10 Melee Kills |
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When:
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Multiplayer mode |
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How:
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Get 10 Melee kills
in an Multiplayer
mode |
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Submitted By:
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Ninja_Reborn |
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Effect: |
10 Minutes Survived |
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When:
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Onlsaught mode |
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How:
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Survive 10 minutes
in Onlsaught mode |
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Submitted By:
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Ninja_Reborn |
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Effect: |
10 Player Infected |
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When:
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Infection mode |
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How:
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Infect 10 Players in
Infection mode |
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Submitted By:
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Ninja_Reborn |
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Effect: |
Unlock Dark Agent |
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When:
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in game |
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How:
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Complete the game on
Perfect Agent mode. |
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Submitted By:
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Memorandum |
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