 |
Time Crisis Cheats for PlayStation |
|
Effect: |
5 lives instead of 3 |
|
When:
|
On the menu where
you choose story
game |
|
How:
|
Shoot off the screen |
|
Submitted By:
|
Anonymous |
|
|
|
|
Effect: |
It blows up the fork
lift truck and the
men |
|
When:
|
Near the end of the
first area at the
fork lift |
|
How:
|
Shoot the box at the
front of the
truckfive times |
|
Submitted By:
|
Anonymous |
|
|
|
|
Effect: |
Alternate Moz
deaths:
Land the final shot
when Moz is on the
ground, he will fall
over onto his back.
However, if you
manage to shoot Moz
during the jump
attack, he will die
by falling down off
the pillar and land
on his front.
Alternate Sherudo
Garo shout:
During the battle
with Garo in scenes
1 and 2, shoot him
when he is at the
bottom right to hear
a different tone of
voice when he shouts
in pain.
Boss features:
The following are
features of the
Bosses in the Boss
Areas:
Moz - Ninja Hall
(arcade)
Moz\'s ninja
henchmen just keep
flooding in, so have
vigilance at all
times and use any
moment when he or
his ninjas are
off-screen to
reload. There are
two different ways
to avoid Moz\'s
stealthy attack when
he jumps from pillar
to pillar. Either
use the \"avoid\"
strategy (hide when
he tries to tear you
and then quickly
attack him) or the
\"counteract\"
strategy (shoot him
when he is jumping).
Counteracting
involves a certain
amount of accuracy
and speed, and
landing the bullet
precisely. If you
are using the \"No
reload\" code for
this Boss, just go
for it.
Sherudo Garo -
Battle Royale room
(arcade)
Garo has his own
luxury battle room
and is a master
knife-thrower, so
you may spend a lot
of the time hiding
from them. You may
find yourself
wasting too much
time doing this, so
you will have to try
and attack whenever
possible, taking a
risk and maybe
losing a life . Garo
has a particular
strategy for the
battle, in which he
strikes a fine
balance between
defensive tactics
and offensive
tactics (by the time
you have avoided the
knives and try to
attack, Sherudo has
hid). In the first
scene, he will hide
behind a marble
object, and attacks
(in order starting
from far left) from
the bottom far left,
dart throwing from
left, jump-darting
(slightly further
right), jump-darting
from middle, darting
from right, bottom
far right. It is
very tricky to hit
him as he is always
moving. If you do
manage to land a
couple of successful
shots, the military
backup that Wild Dod
supplies will
appear. There will
be personal soldiers
(these are specially
accurate opponents
that are Sherudo\'s
own guards and
possess various
weapons) at the left
and right edges of
the screen throwing
grenades. If you
manage to shoot
Sherudo again a
personal soldier and
red soldier will
appear. They will
both carry pistols.
Shoot Garo after
they are dealt with.
In the second scene,
Sherudo will hide
behind another
special marble
object and attack
from left, right or
a space in the
center. Soon, more
personal soldiers
will appear, and one
will throw knives at
close range. Either
avoid or counteract
this. During the
time limit extension
for the third scene,
you will see Sherudo
damaged, but he has
not given up. He
also has plenty of
knives remaining,
and will several at
once and hide behind
the arch where you
cannot see him for
cover. He also does
some swift rolling
and lunging
in-between. After
being shot a couple
of times, he will
bring on three of
his best personal
soldiers wielding
pistols. It is very
easy to get shot at
this point, so take
them out one by one
and hide in
instantly
afterwards. Now Garo
will be supported by
his four finest
personalsoldiers:
two carrying knives
that team up with
Sherudo, one
carrying a pistol
and one with a
machine gun that
hides when you hide.
Take these out with
sheer skill and then
face Garo once more.
Wild Dog - Wild Dog
Bridge - Boss Area
3
Wild Dog first blows
up the old castle,
\'just to be sure\'.
After shooting
Rachel when she
tried to escape, he
is frustrated that
you are responsible
for killing Sherudo
(his boss), and that
you foiled his
boss\' plans. Now
you will have to
fight Wild Dog
himself. Even though
he wears a cool pair
of shades, he is one
of the worlds most
famous and notorious
criminals. He starts
by moving around the
well, attacking from
the right or left
using his two
magnums. It is very
easy to get shot
here, so have fast
reactions. Wild Dog
he is fond of always
coming up to shoot
over the left side
when hit. There is
particularly tricky
part when he is
running and shooting
at the same time. In
this case, both
extreme accuracy and
a fast reaction time
are required to hit
him, especially when
he fires in the
center between the
two pillars. It
takes quite a few
shots to be able to
reach the next
scene. In scene 2,
Wild Dog shows no
sign of pain as he
briskly runs over to
near the bridge,
signals for his
military backup, and
hides behind a stone
object. In scenes
2-3, the Wild dog
backup consists of
all the various
opponents/soldiers:
blue, red, and
brown, soldiers with
grenades and
bazookas, green
machine gunners,
Wild Dog\'s personal
hitmen (although
their weapons are
not special), and
soldiers with
shields (some
enemies are on the
top of the bridge).
Also, Wild Dog Will
lob standard
hand-grenades at the
stone ornaments
holding thin stone
boulders. You can
either avoid (hide
so they do not roll
into you) or
counteract (shoot
the grenade before
it hits the stone)
-- counteracting
will be the more
difficult of the
two. Some of Moz\'s
ninjas even appear
to seek revenge on
you. Be careful
throughout the two
scenes, as Wild Dog
will attack twice:
once with the
magnums and once
with his machine
gun. If you hit him
both times, Wild Dog
will run, firing his
machine gun into the
air. The final scene
takes place near the
remains of the
castle, and by a
hide out. This is
the place where you
will be most likely
to either run out of
time or out oflives,
so try and balance
out hiding and
attacking well. Wild
Dog will usually
attack from a
distance;
occasionally a
sneaky attack at
close range, and
every now and then
he will throw a
hand-grenade, 50
percent of the time
followed by a chop,
roundhouse and flip.
He is able to take
several hits until
he dies.
Parking Lot Boss,
medium difficulty
This Boss is a
unique tank which
tries to ram you,
sprays rounds of
Machine Gun bullets
and fires RPGs out
the turrets. The
tank has a toughly
armored chassis, so
the best place to
shoot is at the
windscreen/cockpit.
Hide when it tries
to ram you and be
cautious about the
machine gun bullets,
which when sprayed
creates quite a
hazard. Keep an eye
on the timer as
well. Overall, it is
not too hard but not
really easy. Note:
The red car at the
very end of the
level Kantaris is
driving must be shot
at several times in
order to see the
good ending.
Heliport Boss,
medium/hard
difficulty
The Boss itself is
not that easy, but
it is the extra
danger added by the
other men that make
it more challenging.
This Boss is a very
durable, and quite
deadly airplane that
has a machine gun.
It will try to ram
you at one point,
and its main feature
is that it fires
missiles. Take out
the men first, with
a fast finger. Then,
with an even faster
finger, shoot the
missile launchers on
the plane. If you
manage to destroy
it, you must then
quickly get to the
plane Kantaris is in
and repeat how you
shot the last plane.
The ending will show
you whether Kantaris
does or does not get
away, depending on
how many shots you
fired at the plane.
Lounge Boss, hard
difficulty
Possibly the hardest
Boss in Special
Mode, it has a
machine gun arm. The
other arm has an
extreme rapid fire
high powered machine
gun, and on the
other side of the
arms are solid metal
claw-like hands. The
hands or guns can be
toggled because the
arms rotate.
Throughout the
battle it will fire
the machine gun, and
then switch to the
hands where it will
start punching you
at close range. This
is where you must
decide to hide,
wasting valuable
time, or to shoot,
consequently risking
getting knocked
about. The machine
moves about most of
the time making it
difficult to shoot
it on-target. When
it starts to spin
out of control, it
then stops, jerks,
and suddenly goes
ballistic with the
high powered machine
gun. After several
hits it malfunctions
slightly, walks off,
then zooms back in
with machine gun
blazing. It normally
moves left to right,
but as the battle
goes on you will
notice it moves
back, forward, and
at one point moves
in a tricky 360
degree motion.
Defeat it before
Kantaris gets away
to see the good
ending.
More time:
To get extra
seconds, shoot the
men in orange.
More items:
Get to the place
with the cars and
defeat the
helicopter for the
first time before
the bridge. After
reaching the area w
the grenade
soldiers, shoot the
crate.
Saving time:
When first shooting
the men with the
shields in level 1,
area 1, try to shoot
the people there
faster, so the door
does not close. Also
in the same level
and area, when
shooting near the
forklift, shoot the
box to blow it up.
Special Mode Area
tasks:
The following
information explains
what you must do to
reach all the
different areas in
Special Mode:
Ballroom (Area 2-A)
At the final part in
area 1, shoot all
the gunmen before
the doors on the
nearest lift close.
(Shooting the orange
men is optional.) If
you succeed, you
will take the
elevator up to the
Ballroom.
Shopping Mall (Area
2-B)
Do the same as to
get to the Ballroom,
but wait until the
elevator doors close
before shooting the
final gunman. You
will have to take
the stairs instead,
which leads to the
Shopping Mall.
Swimming Pool (Area
3-A)
At the final part in
the Ballroom, get to
Kantaris and you
will confront Web
Spinner. He is
lightning fast,
extremely agile, has
a powerful kick
attack and high
voltage boomerangs
of his own design.
Defeat him in under
50 seconds and
Kantaris will still
be there. She will
escape through a
quick secret passage
which takes you to
the Swimming Pool.
Arms Factory (Area
3-B)
Defeat Web Spinner
in over 50 seconds.
Kantaris will have
already escaped
elsewhere, thus not
opening up the
secret passage. The
path you take
instead enters into
the door of the Arms
Factory.
Alternately, shoot
the glass that is at
the top of the crane
in the Crane Center
(the final part of
the Shopping Mall).
The crane will
explode and blast a
hole through the
wall. Inspect the
hole to find it
leads to the Arms
Factory.
Parking Lot (Boss
Area 4-C), medium
difficulty
Do not blow up the
crane in the Crane
Center and you will
go to the other
passage that takes
you to the Parking
Lot. Alternately,
shoot at the gas
canisters in the
Arms Factory. The
explosion is so
large that you have
no choice but to
take the lift,
straight down to the
Parking Lot.
Lounge (Boss Area
4-B), hard
difficulty
At the final part of
the Swimming Pool,
allow two or more
orange men to
escape. (You do not
get any extra time
for shooting those
men.) You then
quickly duck out of
a
manager\'s/sergeant\
's sight. You then
stealthily follow
him and the others
through the door and
open it to find you
are at the steps
leading to the
Lounge. Alternately,
do not explode the
Gas Canisters in the
Arms Factory and you
can safely walk past
them over to the
door that goes to
the Lounge.
Heliport (Boss Area
4-A), hard
difficulty
Do not miss two or
more orange men at
the final part of
the Swimming Pool.
You will not have to
duck down, and
instead look up to
see Kantaris glaring
at you. She is very
angry indeed! You
take the steps up to
the very top of the
Headquarters, where
you must prepare for
the final showdown. |
|
When:
|
During the game |
|
How:
|
|
|
Submitted By:
|
Anonymous |
|
|
|
|
Effect: |
Alternate Moz
deaths:
Land the final shot
when Moz is on the
ground, he will fall
over onto his back.
However, if you
manage to shoot Moz
during the jump
attack, he will die
by falling down off
the pillar and land
on his front.
Alternate Sherudo
Garo shout:
During the battle
with Garo in scenes
1 and 2, shoot him
when he is at the
bottom right to hear
a different tone of
voice when he shouts
in pain.
Boss features:
The following are
features of the
Bosses in the Boss
Areas:
Moz - Ninja Hall
(arcade)
Moz\'s ninja
henchmen just keep
flooding in, so have
vigilance at all
times and use any
moment when he or
his ninjas are
off-screen to
reload. There are
two different ways
to avoid Moz\'s
stealthy attack when
he jumps from pillar
to pillar. Either
use the \"avoid\"
strategy (hide when
he tries to tear you
and then quickly
attack him) or the
\"counteract\"
strategy (shoot him
when he is jumping).
Counteracting
involves a certain
amount of accuracy
and speed, and
landing the bullet
precisely. If you
are using the \"No
reload\" code for
this Boss, just go
for it.
Sherudo Garo -
Battle Royale room
(arcade)
Garo has his own
luxury battle room
and is a master
knife-thrower, so
you may spend a lot
of the time hiding
from them. You may
find yourself
wasting too much
time doing this, so
you will have to try
and attack whenever
possible, taking a
risk and maybe
losing a life . Garo
has a particular
strategy for the
battle, in which he
strikes a fine
balance between
defensive tactics
and offensive
tactics (by the time
you have avoided the
knives and try to
attack, Sherudo has
hid). In the first
scene, he will hide
behind a marble
object, and attacks
(in order starting
from far left) from
the bottom far left,
dart throwing from
left, jump-darting
(slightly further
right), jump-darting
from middle, darting
from right, bottom
far right. It is
very tricky to hit
him as he is always
moving. If you do
manage to land a
couple of successful
shots, the military
backup that Wild Dod
supplies will
appear. There will
be personal soldiers
(these are specially
accurate opponents
that are Sherudo\'s
own guards and
possess various
weapons) at the left
and right edges of
the screen throwing
grenades. If you
manage to shoot
Sherudo again a
personal soldier and
red soldier will
appear. They will
both carry pistols.
Shoot Garo after
they are dealt with.
In the second scene,
Sherudo will hide
behind another
special marble
object and attack
from left, right or
a space in the
center. Soon, more
personal soldiers
will appear, and one
will throw knives at
close range. Either
avoid or counteract
this. During the
time limit extension
for the third scene,
you will see Sherudo
damaged, but he has
not given up. He
also has plenty of
knives remaining,
and will several at
once and hide behind
the arch where you
cannot see him for
cover. He also does
some swift rolling
and lunging
in-between. After
being shot a couple
of times, he will
bring on three of
his best personal
soldiers wielding
pistols. It is very
easy to get shot at
this point, so take
them out one by one
and hide in
instantly
afterwards. Now Garo
will be supported by
his four finest
personalsoldiers:
two carrying knives
that team up with
Sherudo, one
carrying a pistol
and one with a
machine gun that
hides when you hide.
Take these out with
sheer skill and then
face Garo once more.
Wild Dog - Wild Dog
Bridge - Boss Area
3
Wild Dog first blows
up the old castle,
\'just to be sure\'.
After shooting
Rachel when she
tried to escape, he
is frustrated that
you are responsible
for killing Sherudo
(his boss), and that
you foiled his
boss\' plans. Now
you will have to
fight Wild Dog
himself. Even though
he wears a cool pair
of shades, he is one
of the worlds most
famous and notorious
criminals. He starts
by moving around the
well, attacking from
the right or left
using his two
magnums. It is very
easy to get shot
here, so have fast
reactions. Wild Dog
he is fond of always
coming up to shoot
over the left side
when hit. There is
particularly tricky
part when he is
running and shooting
at the same time. In
this case, both
extreme accuracy and
a fast reaction time
are required to hit
him, especially when
he fires in the
center between the
two pillars. It
takes quite a few
shots to be able to
reach the next
scene. In scene 2,
Wild Dog shows no
sign of pain as he
briskly runs over to
near the bridge,
signals for his
military backup, and
hides behind a stone
object. In scenes
2-3, the Wild dog
backup consists of
all the various
opponents/soldiers:
blue, red, and
brown, soldiers with
grenades and
bazookas, green
machine gunners,
Wild Dog\'s personal
hitmen (although
their weapons are
not special), and
soldiers with
shields (some
enemies are on the
top of the bridge).
Also, Wild Dog Will
lob standard
hand-grenades at the
stone ornaments
holding thin stone
boulders. You can
either avoid (hide
so they do not roll
into you) or
counteract (shoot
the grenade before
it hits the stone)
-- counteracting
will be the more
difficult of the
two. Some of Moz\'s
ninjas even appear
to seek revenge on
you. Be careful
throughout the two
scenes, as Wild Dog
will attack twice:
once with the
magnums and once
with his machine
gun. If you hit him
both times, Wild Dog
will run, firing his
machine gun into the
air. The final scene
takes place near the
remains of the
castle, and by a
hide out. This is
the place where you
will be most likely
to either run out of
time or out oflives,
so try and balance
out hiding and
attacking well. Wild
Dog will usually
attack from a
distance;
occasionally a
sneaky attack at
close range, and
every now and then
he will throw a
hand-grenade, 50
percent of the time
followed by a chop,
roundhouse and flip.
He is able to take
several hits until
he dies.
Parking Lot Boss,
medium difficulty
This Boss is a
unique tank which
tries to ram you,
sprays rounds of
Machine Gun bullets
and fires RPGs out
the turrets. The
tank has a toughly
armored chassis, so
the best place to
shoot is at the
windscreen/cockpit.
Hide when it tries
to ram you and be
cautious about the
machine gun bullets,
which when sprayed
creates quite a
hazard. Keep an eye
on the timer as
well. Overall, it is
not too hard but not
really easy. Note:
The red car at the
very end of the
level Kantaris is
driving must be shot
at several times in
order to see the
good ending.
Heliport Boss,
medium/hard
difficulty
The Boss itself is
not that easy, but
it is the extra
danger added by the
other men that make
it more challenging.
This Boss is a very
durable, and quite
deadly airplane that
has a machine gun.
It will try to ram
you at one point,
and its main feature
is that it fires
missiles. Take out
the men first, with
a fast finger. Then,
with an even faster
finger, shoot the
missile launchers on
the plane. If you
manage to destroy
it, you must then
quickly get to the
plane Kantaris is in
and repeat how you
shot the last plane.
The ending will show
you whether Kantaris
does or does not get
away, depending on
how many shots you
fired at the plane.
Lounge Boss, hard
difficulty
Possibly the hardest
Boss in Special
Mode, it has a
machine gun arm. The
other arm has an
extreme rapid fire
high powered machine
gun, and on the
other side of the
arms are solid metal
claw-like hands. The
hands or guns can be
toggled because the
arms rotate.
Throughout the
battle it will fire
the machine gun, and
then switch to the
hands where it will
start punching you
at close range. This
is where you must
decide to hide,
wasting valuable
time, or to shoot,
consequently risking
getting knocked
about. The machine
moves about most of
the time making it
difficult to shoot
it on-target. When
it starts to spin
out of control, it
then stops, jerks,
and suddenly goes
ballistic with the
high powered machine
gun. After several
hits it malfunctions
slightly, walks off,
then zooms back in
with machine gun
blazing. It normally
moves left to right,
but as the battle
goes on you will
notice it moves
back, forward, and
at one point moves
in a tricky 360
degree motion.
Defeat it before
Kantaris gets away
to see the good
ending.
More time:
To get extra
seconds, shoot the
men in orange.
More items:
Get to the place
with the cars and
defeat the
helicopter for the
first time before
the bridge. After
reaching the area w
the grenade
soldiers, shoot the
crate.
Saving time:
When first shooting
the men with the
shields in level 1,
area 1, try to shoot
the people there
faster, so the door
does not close. Also
in the same level
and area, when
shooting near the
forklift, shoot the
box to blow it up.
Special Mode Area
tasks:
The following
information explains
what you must do to
reach all the
different areas in
Special Mode:
Ballroom (Area 2-A)
At the final part in
area 1, shoot all
the gunmen before
the doors on the
nearest lift close.
(Shooting the orange
men is optional.) If
you succeed, you
will take the
elevator up to the
Ballroom.
Shopping Mall (Area
2-B)
Do the same as to
get to the Ballroom,
but wait until the
elevator doors close
before shooting the
final gunman. You
will have to take
the stairs instead,
which leads to the
Shopping Mall.
Swimming Pool (Area
3-A)
At the final part in
the Ballroom, get to
Kantaris and you
will confront Web
Spinner. He is
lightning fast,
extremely agile, has
a powerful kick
attack and high
voltage boomerangs
of his own design.
Defeat him in under
50 seconds and
Kantaris will still
be there. She will
escape through a
quick secret passage
which takes you to
the Swimming Pool.
Arms Factory (Area
3-B)
Defeat Web Spinner
in over 50 seconds.
Kantaris will have
already escaped
elsewhere, thus not
opening up the
secret passage. The
path you take
instead enters into
the door of the Arms
Factory.
Alternately, shoot
the glass that is at
the top of the crane
in the Crane Center
(the final part of
the Shopping Mall).
The crane will
explode and blast a
hole through the
wall. Inspect the
hole to find it
leads to the Arms
Factory.
Parking Lot (Boss
Area 4-C), medium
difficulty
Do not blow up the
crane in the Crane
Center and you will
go to the other
passage that takes
you to the Parking
Lot. Alternately,
shoot at the gas
canisters in the
Arms Factory. The
explosion is so
large that you have
no choice but to
take the lift,
straight down to the
Parking Lot.
Lounge (Boss Area
4-B), hard
difficulty
At the final part of
the Swimming Pool,
allow two or more
orange men to
escape. (You do not
get any extra time
for shooting those
men.) You then
quickly duck out of
a
manager\'s/sergeant\
's sight. You then
stealthily follow
him and the others
through the door and
open it to find you
are at the steps
leading to the
Lounge. Alternately,
do not explode the
Gas Canisters in the
Arms Factory and you
can safely walk past
them over to the
door that goes to
the Lounge.
Heliport (Boss Area
4-A), hard
difficulty
Do not miss two or
more orange men at
the final part of
the Swimming Pool.
You will not have to
duck down, and
instead look up to
see Kantaris glaring
at you. She is very
angry indeed! You
take the steps up to
the very top of the
Headquarters, where
you must prepare for
the final showdown. |
|
When:
|
In the game |
|
How:
|
Follow the
instructions |
|
Submitted By:
|
Anonymous |
|
|
|
|
Effect: |
Level select |
|
When:
|
At the title screen |
|
How:
|
At The tiltle Screen
Hold L1, X and O for
about five seconds
then press start |
|
Submitted By:
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Anonymous |
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