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Time Crisis 3 Cheats for PlayStation 2 |
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Effect: |
This cheat will
continuously add
credits for you to
play the game with.
(both story mode and
rescue mission
mode). |
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When:
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The cheat is
automatically
activated. |
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How:
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Everytime you play
through the game
whenever you get
game over (if the
complete the game or
not) a credit will
be added to the
maximum amount of
credits you can
have. This will be
done until you reach
Free Play which is
just unlimited
credits. |
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Submitted By:
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jbpmatrix |
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Effect: |
Extra Lives (Story
Mode). |
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When:
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You can change the
amount of lives you
have in the options
menu. |
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How:
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At the start of the
game you only have 4
lives but when you
complete the game
for the first time
on any difficulty
you can change the
amount of lives you
have to a maximum of
9. |
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Submitted By:
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jbpmatrix |
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Effect: |
Unlocks Rescue
Mission Mode. |
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When:
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Automatically
Activated. |
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How:
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Complete Story Mode
once on any
difficulty. |
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Submitted By:
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jbpmatrix |
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Effect: |
Unlocks Crisis
Mission Mode. |
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When:
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Automatically
Activated. |
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How:
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Complete Rescue
Mission Mode once on
any difficulty. |
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Submitted By:
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jbpmatrix |
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Effect: |
Unlock Mirror Mode
(Story Mode). |
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When:
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In the bonus
options. |
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How:
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Complete Story Mode
on any difficulty
without using any
credits. |
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Submitted By:
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jbpmatrix |
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 |
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Effect: |
Unlock Mirror Mode
(Rescue Mission
Mode). |
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When:
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In the bonus
options. |
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How:
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Complete Rescue
Mission Mode on any
difficulty without
using any credits. |
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Submitted By:
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jbpmatrix |
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Effect: |
More ammo. |
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When:
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In the game. |
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How:
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When you shoot a
yellow man shoot him
again and you will
get more ammo. |
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Submitted By:
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Solid Snake |
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Effect: |
Unlimited ammo for
all guns |
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When:
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after story mode is
completed for the
second time |
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How:
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complete story mode
twice on any
difficulty |
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Submitted By:
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James A |
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Effect: |
Max Life Increase
and Free Credit in
arcade mode |
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When:
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. |
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How:
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Successfully
complete story mode
in Arcade. The Life
Point quantity can
now be increased to
a maximum value of
9, and Credits are
free (set to Free
Play).
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Alicia Winston title
screen |
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When:
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. |
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How:
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Successfully
complete the Rescue
mission, and the
Time Crisis 3 title
screen will show
Alicia |
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Boss title screen |
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When:
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. |
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How:
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Successfully
complete all Crisis
missions with a
"Gold" rank to
unlock a new screen
featuring all the
Bosses |
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Crisis missions |
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When:
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. |
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How:
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Successfully
complete the Rescue
mission, and the
Crisis missions will
be unlocked at the
main menu |
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Rescue mission |
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When:
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. |
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How:
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Successfully
complete the game to
unlock the bonus
rescue mission |
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Trial stages |
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When:
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. |
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How:
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Successfully
complete a stage in
arcade mode to
unlock the
corresponding trial
mode stage.
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Extra continues |
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When:
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. |
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How:
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Intentionally fail
during a game and
you will eventually
unlock more
continues per game.
Eventually, you will
get unlimited
continues. Note:
This can be done in
both arcade and
rescue modes.
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Submitted By:
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KROC-AKA-COACH |
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 |
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Effect: |
Mirror Mode |
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When:
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. |
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How:
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Play through story
mode in Arcade
without continuing
to unlock Mirror
Mode in Arcade. Play
through the Rescue
Mission story mode
without continuing
to unlock Mirror
Mode in the Rescue
Mission.
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Infinite handgun
ammunition |
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When:
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. |
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How:
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Successfully
complete story mode
in Arcade using only
the Handgun
throughout. The
"Infinite Handgun
Ammo" bonus option
will now be unlocked
at the Arcade Menu
"Bonus Options"
screen.
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Infinite sub-weapon
ammunition |
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When:
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. |
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How:
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Successfully
complete the arcade
story mode in under
30 minutes. The
"Infinite Sub-Weapon
Ammo" bonus option
will now be
unlocked. It allows
you to use the
special weapons
(machine gun,
shotgun and grenade
launcher)
infinitely, without
any set limit.
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Beginner character
selection |
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When:
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. |
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How:
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It is recommended
that beginners play
through as Alan, as
Wesley has a tougher
path to get used to.
Experienced Time
Crisis players who
have not used Wesley
should also be aware
that it is generally
more challenging
than Alan's route.
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Extra points |
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When:
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. |
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How:
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In order to get
extra points, you
have to find objects
that explode if you
shoot them. In the
first level, there
are a few bonuses.
When you get to the
tower, shoot it with
the grenade
launcher. It should
fall in a few
seconds. When you
are facing the stone
bridge, shoot at the
barrel in the bottom
right corner. It
should blow up the
bridge. When you are
in the ship, after
the first fight in
the fuel room, shoot
at the tank you are
facing (or the one
in the background if
you are player one)
and it should blow
up. Also, any jeeps
you shoot will also
result in more
points.
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Submitted By:
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KROC-AKA-COACH |
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|
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Effect: |
Collecting Ammo
Packs |
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When:
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. |
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How:
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Ammo Packs for the
Special Weapons are
carried by the
yellow troops. Be
sure to shoot them
quickly and as many
times as possible.
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
No-Miss streaks
scoring |
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When:
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. |
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How:
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Every time you get
10 No-Miss Shots as
part of your streak,
your score will
increase by 500. For
example, a 20-Streak
is 1,000, 30-Streak
is 1,500, etc.
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Submitted By:
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KROC-AKA-COACH |
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Effect: |
Special Weapon
selection and limit |
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When:
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. |
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How:
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You change weapons
by hiding and
pressing the trigger
a certain number of
times, depending on
the weapon you wish
to use. The
following is the
order of weapon
selection if you
start with the
handgun selected:
Pull trigger once:
Machine Gun
Pull trigger twice:
Shotgun
Pull trigger three
times: Grenade
Note: There are also
limits to the
Special Weapon ammo,
and additional
special ammo is
acquired in specific
increments for each
weapon, as below:
Machine Gun: Ammo
Pack; 15 per
increment, limit 200
Shotgun: Ammo Pack;
5 per increment,
limit 50
Grenade Launcher:
Ammo Pack; 1 per
increment, limit 5
Note: The Grenade
Launcher is the
slowest firing gun
(and as such
requires precise aim
for moving targets),
followed by the
Shotgun (due to its
pump time). All
special weapons do
not have to be
reloaded.
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Submitted By:
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KROC-AKA-COACH |
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