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| Virtual Villagers 2 cheats and cheat codes for PC. |
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Showing 1 to 1 of 1 Virtual Villagers 2 for PC Games cheats |
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Virtual Villagers 2 Cheats for PC Games |
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Effect: |
Complete MileStone
Guide |
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When:
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During The Game |
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How:
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Puzzle 1 involves
building a fire in
the fire pit. Drag
one of your
villagers to the
pile of dry wood in
the southwest part
of the village to
gather firewood.
After the wood is
placed in the fire
pit, take a villager
to the very dry
grass that can be
found to the west of
the coconut trees.
Once the firewood
and dry grass have
been placed in the
fire pit, drag a
villager there to
light the fire. You
will need to
replenish the
firewood
periodically to keep
the fire from going
out.
Puzzle 2 is the
construction of a
dam that will divert
water from the
stream to an area
that can be used for
farming. After you
purchase Level 2 of
Engineering Tech,
drag a villager to
the rocks that are
in the middle of the
lower portion of the
stream. You will see
a message, "He/she
could probably build
a dam here."
Puzzle 3 is a
scarecrow that an
adept farmer can
construct in order
to protect the crops
from the birds. Drag
an adept or master
farmer to the
twisted pieces of
wood and vines that
are located in the
northern portion of
the village. The
scarecrow requires
two trips to
complete, so make
sure that you finish
the construction, or
your crops will not
be protected.
Puzzle 4 is the
fashioning of
special cutting
tools that will be
needed to cut away
vegetation in some
parts of the
village. After
purchasing Level 2
of Exploration Tech,
drag a master
scientist to the
northern part of the
village where he
will see something
among the rocks near
the twisted pieces
of wood and vines.
Your scientist will
need to make a
second trip to
finish the tools, so
take him to the
twisted wood and
vines to get the
necessary materials.
Puzzle 5 is
completed when your
villagers learn
mastery of six
special plants
located in various
parts of the
village. Drag a
villager to each of
them and watch for
the message that
each has been
mastered. The plants
are (beginning in
the northwest part
of the village and
moving clockwise):
the odd-looking
plant immediately to
the left of the very
dry grass, the blue
flower between the
thorns and the
rocks, the small
lavender flower at
the northern edge of
the graveyard, the
black flowers near
the waterfall, the
bright reddish
flowers south of the
dam site, and the
large orange-red
flower at the south
edge of the village.
Puzzle 6 is
completed when you
have sufficiently
trained a villager
to become master in
three skills. That
villager will become
an Esteemed Elder,
and a totem will be
created to
commemorate their
new status in the
village.
Puzzle 7 is the
elimination of the
algae in the ocean
that was caused by
over fishing. After
purchasing Level 3
of Farming Tech,
take a master farmer
or master scientist
to the pond, where
they will collect
algae-eating fish
that they can use to
repopulate the
ocean. Once
sufficient fish have
been placed in the
ocean, the algae
will once again be
under control and
the villagers will
have unrestricted
fishing.
Puzzle 8 is the
removal of the vines
that cover the wall
on the east side of
the village. After
you purchase Level 3
of Culture Tech and
have completed
Puzzle 4, drag a
villager to the
vine-covered wall
and they will begin
cutting away the
vines.
Puzzle 9 is the
ability to make
various stews for
your villagers. To
make stew, you will
need to have
purchased Level 2 of
Exploration Tech,
retrieved the
cauldron from the
wood pile, mastered
at least one of the
special plants, and
started a fire in
the fire pit. The
steps to make a stew
are: 1) Drop a
villager on the
cauldron to put the
cauldron on the fire
2) Drop a villager
on the cauldron
again, and he or she
will go get water
for the stew 3) Drop
a villager on any of
the mastered plants,
and the villager
will gather herbs
for the stew. Each
stew requires a
total of 3 herbs, in
any combination. 4)
Drop a villager on
the cauldron again,
and he or she will
go get food to add
to the stew. When
the stew is
complete, the
villager will move
the cauldron off the
fire. Some stews are
good, some are bad,
and some make your
villagers do
interesting things.
Experiment and have
fun with them. You
can also find
different "recipe
books" that have
been created for the
game that contain
all of the stew
combinations.
Puzzle 10 requires
Level 3 of both
Engineering Tech and
Exploration Tech.
Drag a villager to
the ancient covered
floor in the
southeast part of
the village and they
will begin
uncovering the site.
Puzzle 11 is the
construction of a
hospital. After you
purchase both Level
3 of Engineering
Tech and Medicine
Tech, a foundation
will appear that
your villagers can
work on.
Puzzle 12 is the
construction of a
sewing hut, which
will allow you to
change the clothing
that your villagers
are wearing. After
you purchase Level 2
of Culture Tech, a
foundation will
appear that your
villagers can work
on.
Puzzles 13-16 are
the pieces of the
Gong of Wonder. The
four pieces can be
retrieved in the
following ways:
A team of 3 Master
Builders can open
the crate on the
beach, where one of
the pieces has been
hidden.
After purchasing
Level 2 of
Exploration, your
villagers can clear
the thorns blocking
access to the gong
encasement, which
will also reveal a
piece of the gong.
Prepare a magic stew
that will allow one
of your villagers to
dive for the sunken
gong piece in the
pond. The herbs
needed for that
magic stew are: one
of the black flower
near the waterfall
and two of the
red-orange flower on
the south side of
the village. The
pictures of the
required herbs can
be seen in the
drawings on the wall
once the vines have
been removed.
After finishing
Puzzles 6 and 10,
drop a totem in the
center of the
uncovered mosaic to
reveal a piece of
the gong. Once the
gong is assembled
you can experiment
with the effects
that it has on your
village. You can
bang the gong once
every 24 hours.
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Submitted By:
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Bobbajobb |
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