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Starship Titanic
Cheats for PC Games
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Effect: |
Game Walkthrough |
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When:
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Its a walkthrough |
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How:
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Playing Guide for
STARSHIP TITANIC
Written by James
Gorry.
ACQUIRING A CABIN
Turn around from
where you begin and
put the Titanic CD
in the CD player.
Prepare for the ship
to crash into your
house. Meet Fenable
and follow his
instructions. Take
the photograph on
the mantelpiece and
join him on board.
He\'ll drop you off
in the Embarkation
Lobby.
Ring the desk bell
and it\'ll change
into Marsinta, the
DeskBot. Ignore her
rudeness and accept
the 3rd class cabin
she offers. Which,
unfortunately, is
rubbish.
2ND CLASS CITIZEN
When you enter your
room, the
loudspeaker blares
that you may have
won a free ticket
upgrade, and tells
you to watch your
telly to find out.
The room is so
cramped, though,
that you\'ll need to
rearrange things to
succeed. First,
press the third
button down on your
Personal Electronic
Thing (PET). Then
highlight the
furniture in this
order: Open Personal
Maintenance Hub;
Executive Horizontal
Surface;
Horizontally Mobile
Storage Compartment;
Fully Recumbent
Relaxation Device;
Inflate Fully
Recumbent Relaxation
Device. Now lie on
the bed and click on
the screen. Use the
PET to select the
television switch
and change to
Channel 3. Leave the
room. Find and
activate the nearby
Succ-U-Bus, and get
the in-flight
magazine it has for
you. Give it to
Marsinta in the
Embarkation Lobby.
1ST CLASS HONOURS
Marsinta is the key
to the final upgrade
- she has to provide
it. You\'ll have to
change her
personality first,
though. Go to the
Top of the Well and
pass the elevators
until you come to
the two rooms on the
other end. One of
these is the
Sculpture Chamber.
You\'ll notice that
each sculpture
resembles a Bot
and has two or three
levers or buttons.
The latter are
controls and
directly refer to
the three gauges on
the left side of
your screen when you
engage a Bot in
conversation. The
top one is
Personality, the
second is Memory,
and the third is
Motion. Resetting
the levers on this
sculpture does the
trick.
Marsinta\'s
respective sculpture
has the Call Bell
attached to it.
Depress both levers.
Now return to the
Embarkation Lobby,
and ask Marsinta
about getting an
upgrade. She\'ll be
only too happy to
oblige.
THE EYES HAVE IT,
PART 1
The central problem
aboard the spaceship
is the dismemberment
of its figurehead,
Titania. Assembling
her parts isn\'t
going to be easy.
The simplest of
these has already
been signposted on
one of the TV
channels, which you
may have already
seen: it\'s a camera
looking up at a room
chevron from a
strange angle. If
you click on the
Designer Room
Numbers icon of your
PET, you\'ll be able
to recreate the
chevron you see on
the screen. Once
you\'ve done that,
click on the
finished chevron and
go to the relevant
1st class state
room. The upper
right lamp conceals
one of Titania\'s
eyes. Move up the
stairs towards the
bed. Turn around and
click on the right
corridor lamp.
Instead of giving
forth a slightly
hollow sound,
you\'ll hear
something rattling
inside the bulb.
Switch your PET over
to the first icon
and
click to summon
Krage, the BellBot.
Ask him to Get The
Broken Light. He\'ll
notice the eye in
there and bring it
to you.
THE EYES HAVE IT,
PART 2
Use elevator 1, 2 or
3 to take you to the
Bottom of the Well.
Walk out and grab
the discarded
LiftBot\'s head on
the floor. Return to
your cabin and check
the television. Note
the room displayed
on the screen for
Channel 5. Head to
the elevators. One
of them, probably 4,
isn\'t working.
Choose the next
elevator in line to
take you to the
floor indicated by
the room number. You
can enter the broken
elevator on that
floor. The LiftBot
inside will not
speak with you
because Titania\'s
right eye has been
swapped for its
head. Remove the eye
and place it in your
inventory, and place
Nobby\'s head back
on the LiftBot\'s
shoulders.
AN INTERESTING
DISCOVERY
There\'s an
Observation Post
accessible from one
end of the Top of
the Well. Turn
around when you
reach it, and
you\'ll see a
reflective glass
door. Click on it to
travel down a flight
of narrow stairs.
Click on a second
glass door to spiral
down into Titania\'s
Chamber. There are
three rooms off this
chamber
for Scraliontis,
Leovinus and
Brobostigon. From
the computer
terminal near
Titania\'s Chamber,
you can read all the
e-mails detailing
how the disaster
occurred. Leovinus\'
room has a computer
terminal which
requires a password.
To read his e-mails,
type Other. To read
Scraliontis\', type
This; to read
Brobostigon\'s, type
That. Do be aware,
though, that in any
given game, these
passwords can be
swapped around. And
what do you find?
Ah, intriguing...
OLFACTORY CENTRE
SEARCH
While in Leovinus\'
room, be sure to
open the wall safe
covered with
warnings. Ignore
them. Behind the
doors lies a control
box. Two fuses,
green and blue, are
missing. They are
vital to completing
your mission. Return
to the Top of the
Well, then go to the
Parrot Room - it\'s
across the hall from
the
Embarkation Lobby.
Get the extra perch
in the bags, then
grab the parrot and
leave the room. The
obnoxious bird will
escape, leaving you
with a feather. Take
the Service Elevator
(available behind an
unmarked door in the
Embarkation Lobby)
down to the Bilge
Room. The Mother
Succ-U-Bus is here,
and not feeling
well. Activate it,
place the feather in
her tray then press
Send. The feather
will cause it to
\'cough up\' an
obstructing object -
Brobostigon\'s
corpse. He\'s got
Titania\'s Olfactory
Centre and the blue
fuse. Grab \'em.
PUREED STARLINGS AND
PELLERATORS
Take the Pellerator
to the bar. On the
top liquor shelf,
towards the right,
is another piece of
Titania, but you
can\'t get it.
Fortillian, the
BarBot, can\'t get
it for you either
because he\'s stuck
in a loop. He needs
to finish making a
bizarre drink
generated through
database corruption;
you\'ll have to get
the ingredients for
him so he can mix
it. Click on
Fortillian and ask
for a drink. He\'ll
provide an empty
glass, which you\'ll
need. To get the
crushed television,
summon the BellBot
in the Parrot Room.
Ask him to Throw The
Television Down The
Well. Take an
elevator to the
Bottom of the Well
and gather the
results. To get the
Pureed Starlings, go
to the fuse box in
Leovinus\' room.
Place the blue fuse
in place, then turn
the blue and yellow
knobs far to the
right. Remove the
yellow fuse. Take
the Pellerator to
the Promenade Deck.
Turn left, turn on
the fan, then click
the speed to fast.
Voila! Pureed
Starlings.
Before leaving the
area, be sure you
use the perch to
repeatedly press the
button on the hammer
dispenser. Grab the
hammer. Return to
the Top of the Well,
then take an
elevator to any
third-class floor
(28th will do
nicely). Approach
the restaurant (the
unmarked door with
the menu displayed
to the
right of it), and
click the switch to
get a greasy
chicken. Place the
chicken in the top
row, second column
from the left, and
drag the beer glass
under it. Pureed
Starlings will slide
out of the unit and
into the glass.
While there, be sure
to enter the small
room at the end of
the corridor. Turn
partially towards
the door until you
can see the long
stick in the wall.
Use the hammer that
you got on the
Promenade Deck to
smash the glass and
grab the long stick.
Return to the Top of
the Well. To get the
lemon, take the
Pellerator to the
Arboretum. Drag the
long stick across a
lemon tree, to knock
loose a lemon and
put it in your
inventory. To mix
the drink, head back
to the bar via the
Pellerator. Give the
lemon to the BarBot,
then the crushed
television, then the
Pureed Starlings.
When Fortillian asks
what the last is,
tell him Pureed
Starlings. Finally,
tell him to Get The
Vodka. He\'ll mix up
the drink, using
himself as the
shaker.
Unfortunately, this
will also
short-circuit the
BarBot; however, if
you ask him to Get
The Vision Centre,
he\'ll hand it
over.
SHE NOSE YOU NOSE,
YOU NOSE
Take the Pellerator
to the Arboretum. On
the opposite side of
the Arboretum is
another
Pellerator-like
enclosure which
actually functions
as a supplies
closet. Open it and
grab the hose. Head
back to the Parrot
Room and over to the
broken light. Use
one end of the hose
on the light, and
the other end on the
Succ-U-Bus. Instruct
it to blow. The nose
will rise out of the
fixture. Grab it.
A WORD IN YOUR
SHELL-LIKE, PART 1
Use the Pellerator
to visit the Music
Room. The Control
Panel settings for
this puzzle are
actually on the back
of the Starship
Titanic box, oddly
enough. Duplicate
and hit the red
button on the
Control Panel to
make sure it sounds
right; then turn
around and head over
to the cylinder
machine. The
\'horn\' there is
actually one of
Titania\'s ears.
Take it. A new horn
will grow
immediately to
replace it.
AUDITORY CENTRE
ADVENTURE
Press Record on the
cylinder machine
(that\'s the circle
icon). Go back to
the Panel and play
the music through.
Return to the
phonograph and stop
the recording by
pressing the square
icon. To make sure
you recorded it
correctly, press the
triangle icon, then
hit the square icon
twice to eject. Grab
the cylinder and
take the Pellerator
to the 1st class
restaurant (It\'s
the top image
towards the right).
Exit the Pellerator,
click on the double
doors, and walk to
the end of the room
where the Maitre\'D
Bot lies
scattered in several
pieces. Grab his
severed right arm,
which holds
Titania\'s Auditory
Centre and won\'t
let go. He\'ll get
nasty, but he
doesn\'t have any
arms. Keep poking
him in the rear with
your mouse pointer
until he gives up.
Now he\'ll allow you
to be seated behind
him at the table
with
Scraliontis who is,
unfortunately, dead.
In front of him is
the Maitre\'D Bot\'s
left arm. Take it.
Click on Scraliontis
and you\'ll also
discover the green
fuse to Leovinus\'
Control Panel.
Don\'t forget the
extremely absorbent
napkin which is on
the table. Return to
the restaurant lobby
and go to the
pedestal that
contains the music
system. Unlock it
using the robot arm
that holds the key.
Eject the cylinder
and replace it with
your own. Press
Play. Head back to
the Maitre\'D. He
will now be relaxed
enough to loosen -
via remote control -
his grip on
Titania\'s Auditory
Centre.
A WORD IN YOUR
SHELL-LIKE, PART 2
Go to the Parrot
Room, which is
opposite the
Embarkation Lobby on
the top of the well.
First, drag the
chevron identifier
for the room into
your PET so it\'s
recorded. Next,
click and drag the
bird into your
inventory. Go
directly to the
Succ-U-Bus in the
same room. (Don\'t
go elsewhere first
because the
parrot will escape.)
Set the destination
for the chevron
identifier of your
2nd class cabin and
send the parrot
there. Turn the
Succ-U-Bus dial all
the way to the
right. Go to
Scraliontis\' Room
and activate the
Succ-U-Bus, which
will inform you of
your \'package\'s\'
arrival. Take an
elevator to that
cabin. Let the
parrot out of the
Succ-U-Bus. Go over
to the bowl of
pistachio nuts and
click on it; the
parrot will come
over and eat it all,
leaving an empty
bowl. That bowl is
one of Titania\'s
ears, so take it.
CENTRAL CORE CHICKEN
CELEBRATION
Take any elevator up
to a 3rd class floor
(such as the 28th),
and go to the SGT
restaurant. Pull the
lever on top for a
plain roasted
chicken to emerge.
Place it in your
inventory, and clean
it with the
absorbent napkin.
Put it back on the
third row of the
servo-cubicles. It
will now be covered
with mustard. (If
it\'s covered with
anything else, like
tomato sauce, wipe
it clean once again
with the napkin and
try another
cubicle.) Grab the
chicken. If you mess
up and it gets cold
before you can feed
it to the parrot,
offer it to the
Succ-U-Bus. That
way, you can go back
and get another. Go
to the nearest
Succ-U-Bus. Drag the
chevron for the
Parrot Room onto it,
and send the
mustard-covered
chicken there. Then
it\'s back to the
Parrot Room. Remove
the chicken from the
Succ-U-Bus and drag
it beyond the left
side of the cage.
(You have to lure
the parrot over
there.) While it is
greedily wolfing the
chicken down,
quickly grab its
perch. This is the
Central Core.
SEASONAL SPEECH
CENTRE
Head back to
Leovinus\' room,
where you should
place the green fuse
in its proper slot
and turn the knob
all the way to the
right. Then you\'ll
want to get back to
the top of the Well
and take the
Pellerator to the
Arboretum. The
seasonal changes are
working now, so
change it to autumn.
Look for the red
object hanging down
from the tree and
knock it off with
the long stick. This
is Titania\'s Speech
Centre.
BIG MOUTH STRIKES
AGAIN
Change the weather
in the Arboretum to
winter. Now, turn
around. The entire
place has frozen.
Move back towards
the fake Pellerator.
Turn around and
advance to the
nearest gondola. Its
robot gondolier has
a loose chest
casing. Click on it,
revealing two
levers. Use the
Maitre\'D Bot\'s two
arms in your
inventory to hold
down both levers,
and remove its
faceplate. It is
Titania\'s mouth.
PUTTING THE PIECES
TOGETHER
Return to Titania\'s
Chamber and approach
her. Put all 11
pieces of her in the
right slots, using
the four centres
last. The correct
order on the centres
is yellow, red,
blue, green. At this
point, Titania
herself should rise
up and speak to you.
THERE\'S NO PLACE
LIKE HOME
Go to the Helmet
Station on the
Bridge. Insert your
old home photo in
the slot, then start
up the Helmet using
your PET. This
puzzle looks
difficult, but it\'s
very simple. Click
on a star in the
photo, so that it\'s
highlighted with a
cross. Now click on
the Helmet, and line
up the cross with a
star that has a
diamond around it.
When the light on
your console blinks,
hit the \'L\' key to
lock the co-ordinate
in.
Click on the photo
again on your PET
and repeat this
procedure twice, to
lock in three
co-ordinates.
Now go to the Bridge
Wheel. Click the
button on the right
to start the
Starship. That\'s
it. You\'ve done it.
The ship now takes
you home, or rather,
back to your
smashed-up home,
where you\'ll meet
Leovinus (who, by
the way, is played
by Douglas Adams).
By the intergalactic
law of salvage
rights
you now own the
ship. Hooray! |
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Submitted By:
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Anonymous |
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