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Resident Evil: Biohazard Cheats for Gamecube |
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Effect: |
Get Samurai Edge
weapon |
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When:
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Finish the game
using either Jill or
Chris in less than 5
hours. |
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How:
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once you have beaten
the game in less
than 5 hours with
either Jill or Chris
the Samurai Edge
weapon will now be
yours :D |
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Submitted By:
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$lik |
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Effect: |
Gives New Background
and Alternate
Costume |
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When:
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On Game Completion |
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How:
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Successfully
complete the game
with Jill or Chris
and save the game. A
new background will
appear on the main
menu. Select the
"Once Again" option
when playing your
completed saved
game. You may now
choose new
difficulty settings
for the replay. You
will also get a key
that will allow the
character that
completed the game
to have a new
costume. Enter the
room with the large
mirror on the second
floor of the
mansion. Unlock the
door in the back.
Enter the closet and
move all the way to
the end of the rack
of clothes. A
message asking
"There is an outfit
that fits you
perfectly, do you
want to put it on?"
will appear. Select
"Yes" to change your
character's clothes.
Complete the game
again to unlock a
second costume. |
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Submitted By:
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Game |
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Effect: |
Gives Rocket
Launcher with
Infinite Ammo |
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When:
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On Game Completion |
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How:
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Successfully
complete the game
with Jill or Chris
with a time less
than three hours.
Save the game at the
end, then start a
new game to begin
with the Rocket
Launcher with
infinite ammunition. |
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Submitted By:
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Game |
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Effect: |
Unlocks Extras |
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When:
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Game Completion |
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How:
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Successfully
complete the game in
"Once Again" mode on
the normal
difficulty setting
with a time less
than five hours.
This unlocks the
"Real Survivor"
option (item boxes
do not transfer
items to each
other), the .40
Smith and Wesson gun
with infinite
ammunition (replaces
the combat knife in
a new game), and
bonus costumes.
Additionally, the
aiming system will
be manual. If the
game was completed
using Jill, the
bonus costume will
be her outfit from
Resident Evil 3. |
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Submitted By:
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Game |
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Effect: |
Makes Enemies
Invisible |
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When:
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Game Completion |
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How:
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Successfully
complete the game
two times with Jill
or Chris to unlock
the "Invisible
Enemy" option. All
enemies will be
transparent in this
mode. |
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Submitted By:
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Game |
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Effect: |
Dangerous Zombie
Mode |
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When:
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After completion |
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How:
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Complete the game as
both Chris and Jill
one time to unlock
the ''One Dangerous
Zombie'' option. A
special zombie will
continue to follow
you around during
the first part of
the game. Shooting
this zombie will end
the game, so you
must avoid it during
game play.
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Submitted By:
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sedg |
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Effect: |
Alternate Jill
Scenes |
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When:
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During the game |
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How:
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There is a different
arrangement of
scenes that happens
from the usual when
you start a new game
as Jill. After the
"Cold feet" comment
as described above,
you will resume
control of Jill. Go
up to the fireplace
where Barry is
located. The game go
through as normal
saying, "'It's
blood, let's hope
it's not Chris'.
Investigate the room
for clues while I
look at this." Have
Jill go by the left
side of the dining
table (towards the
clock) and a new
intermission
sequence will start.
Perspective, from
side door
(Door knob turns)
Jill - "Who's
there?"
(Door slams open and
a zombie comes
through and sees
Jill.)
(Jill backs away as
the zombie follows
her,)
Barry - "Hey you!
Get away from Jill!"
"This guy is
crazy!"
(Barry takes two
shots and kills the
zombie.)
Barry - "What the
hell is this thing?"
(This is Jill's line
when it is done the
normal way)
In the original
PlayStation version
of the game, this
trick would make you
able to take down
zombies in three
gunshots, but
apparently it will
not in the Gamecube
version.
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Submitted By:
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sedg |
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Effect: |
Checking Zombies |
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When:
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During game |
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How:
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If you are not sure
if a Zombie is dead,
walk up fairly close
to it (but not so
close that they
start chewing your
ankles) and simply
back up. If the
Zombie is alive, the
character will do a
wary backup move
instead of the
standard backup done
when there is
nothing there.
One way to see if A
zombie is dead is to
face away from it
and press R. You
should automatically
turn around to face
the Zombie if it is
still alive.
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Submitted By:
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sedg |
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Effect: |
Incinerating Zombies |
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When:
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During the game |
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How:
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There are two ways
to incinerate (burn)
Zombies. If you have
the lighter (one of
Chris's initial
items or found by
Jill throughout the
course of the game),
and a fuel tank with
some kerosene, you
may burn Zombies
that you have
killed. If the
Zombies have already
turned into Crimsons
(if they are all red
or if you have
killed them thirty
minutes to one hour
ago), then you
cannot burn them.
Another way to
incinerate Zombies
is to use the
Incendiary rounds
for the Grenade
Launcher (Jill
only). If you
encounter a Zombie,
shoot it with an
incendiary round to
immediately burn it
to a crisp. If you
have killed the
Zombie by other
means and it is
already dead, you
can still use the
incendiary rounds to
burn it.
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Submitted By:
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sedg |
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Effect: |
Trapped Zombie |
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When:
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during game |
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How:
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In the room with the
first floor map, if
you killed the
Zombie back in the
alcove, when he
mutates he will be
trapped behind the
piece of
furniture.
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Submitted By:
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sedg |
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Effect: |
Crimson Head |
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When:
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During game |
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How:
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If a head shot is
too difficult, try
aiming down at the
zombie's feet. If
you blow off the
zombie's leg, it
will not be able to
return as a Crimson
Head and will
disappear as soon as
you reenter the
room.
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Submitted By:
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sedg |
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Effect: |
Skipping Black Tiger
Fight |
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When:
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during game |
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How:
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Before you enter the
room with the Black
Tiger spider, grab
the knife you
already have in your
inventory or the
flame thrower (Chris
only). Enter the
room with the knife
equipped. As soon as
you can move your
character, run to
the web covered door
and take a swing. Do
not stand still for
long or you will be
attacked by the
spiders. It may take
awhile and many
attempts, but you
will save ammunition |
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Submitted By:
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sedg |
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