Gamecube cheats for Resident Evil: Biohazard
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Showing 1 to 12 of 12 Resident Evil: Biohazard for Gamecube cheats
 
 
Resident Evil: Biohazard Cheats for Gamecube
Effect: Get Samurai Edge weapon
When: Finish the game using either Jill or Chris in less than 5 hours.
How: once you have beaten the game in less than 5 hours with either Jill or Chris the Samurai Edge weapon will now be yours :D
Submitted By: $lik
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Effect: Gives New Background and Alternate Costume
When: On Game Completion
How: Successfully complete the game with Jill or Chris and save the game. A new background will appear on the main menu. Select the "Once Again" option when playing your completed saved game. You may now choose new difficulty settings for the replay. You will also get a key that will allow the character that completed the game to have a new costume. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking "There is an outfit that fits you perfectly, do you want to put it on?" will appear. Select "Yes" to change your character's clothes. Complete the game again to unlock a second costume.
Submitted By: Game
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Effect: Gives Rocket Launcher with Infinite Ammo
When: On Game Completion
How: Successfully complete the game with Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin with the Rocket Launcher with infinite ammunition.
Submitted By: Game
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Effect: Unlocks Extras
When: Game Completion
How: Successfully complete the game in "Once Again" mode on the normal difficulty setting with a time less than five hours. This unlocks the "Real Survivor" option (item boxes do not transfer items to each other), the .40 Smith and Wesson gun with infinite ammunition (replaces the combat knife in a new game), and bonus costumes. Additionally, the aiming system will be manual. If the game was completed using Jill, the bonus costume will be her outfit from Resident Evil 3.
Submitted By: Game
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Effect: Makes Enemies Invisible
When: Game Completion
How: Successfully complete the game two times with Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode.
Submitted By: Game
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Effect: Dangerous Zombie Mode
When: After completion
How: Complete the game as both Chris and Jill one time to unlock the ''One Dangerous Zombie'' option. A special zombie will continue to follow you around during the first part of the game. Shooting this zombie will end the game, so you must avoid it during game play.
Submitted By: sedg
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Effect: Alternate Jill Scenes
When: During the game
How: There is a different arrangement of scenes that happens from the usual when you start a new game as Jill. After the "Cold feet" comment as described above, you will resume control of Jill. Go up to the fireplace where Barry is located. The game go through as normal saying, "'It's blood, let's hope it's not Chris'. Investigate the room for clues while I look at this." Have Jill go by the left side of the dining table (towards the clock) and a new intermission sequence will start. Perspective, from side door (Door knob turns) Jill - "Who's there?" (Door slams open and a zombie comes through and sees Jill.) (Jill backs away as the zombie follows her,) Barry - "Hey you! Get away from Jill!" "This guy is crazy!" (Barry takes two shots and kills the zombie.) Barry - "What the hell is this thing?" (This is Jill's line when it is done the normal way) In the original PlayStation version of the game, this trick would make you able to take down zombies in three gunshots, but apparently it will not in the Gamecube version.
Submitted By: sedg
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Effect: Checking Zombies
When: During game
How: If you are not sure if a Zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there. One way to see if A zombie is dead is to face away from it and press R. You should automatically turn around to face the Zombie if it is still alive.
Submitted By: sedg
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Effect: Incinerating Zombies
When: During the game
How: There are two ways to incinerate (burn) Zombies. If you have the lighter (one of Chris's initial items or found by Jill throughout the course of the game), and a fuel tank with some kerosene, you may burn Zombies that you have killed. If the Zombies have already turned into Crimsons (if they are all red or if you have killed them thirty minutes to one hour ago), then you cannot burn them. Another way to incinerate Zombies is to use the Incendiary rounds for the Grenade Launcher (Jill only). If you encounter a Zombie, shoot it with an incendiary round to immediately burn it to a crisp. If you have killed the Zombie by other means and it is already dead, you can still use the incendiary rounds to burn it.
Submitted By: sedg
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Effect: Trapped Zombie
When: during game
How: In the room with the first floor map, if you killed the Zombie back in the alcove, when he mutates he will be trapped behind the piece of furniture.
Submitted By: sedg
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Effect: Crimson Head
When: During game
How: If a head shot is too difficult, try aiming down at the zombie's feet. If you blow off the zombie's leg, it will not be able to return as a Crimson Head and will disappear as soon as you reenter the room.
Submitted By: sedg
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Effect: Skipping Black Tiger Fight
When: during game
How: Before you enter the room with the Black Tiger spider, grab the knife you already have in your inventory or the flame thrower (Chris only). Enter the room with the knife equipped. As soon as you can move your character, run to the web covered door and take a swing. Do not stand still for long or you will be attacked by the spiders. It may take awhile and many attempts, but you will save ammunition
Submitted By: sedg
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